
– texturing work on cityscapes, planetscapes, bases and other cinematic scenes finished (overall 170 scenes with several thousand of improvements) – fixed problem with graphical problem with jumpholes when adv. – fixed problem with black triangles at dock/launch sequences in asteroid fields when adv. – additional light effects added to sol and styx – clan billboards moved up to prevent docking probs with battleships

– Ragnarok Gunship size reduced by 20% and mount moved (fixed the docking problems) – lvl requirement to by equipment and ships removed – new interface introduced (one problem remains -> automatically hiding the maneuver bar in space remains bugged on the new interface (dunno why)) Introduction of mining ships (to go for high value mining areas)Ī complete new interface will be introduced (the first of its kind)ĬF1.9 Change log (Sunday, July 31st 2011) The container market will get more importantĬargo will have influence on the ship handling. Ship prices will get adjusted (mostly raised) Max cargo space will be either 1500 or 2000Īt the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)īattleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull the cargo space of most ships is getting reduced (trains included) The Capital ships are going to be rebalanced completely….

You can also find these Maps in the Freelancer Crossfire 1.9 Picture Preview.
#FREELANCER MODS CROSSFIRE 2.0 UPDATE#
All stations and planets get a detail update in CF1.9Īll NPC characters are going to be retexturedĪ complete new interface will be introduced (the first of its kind)Â
